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41. Missile idea - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: Not that Forumguy wrote: Leto Aramaus wrote: Dumb - 1 No, it does not decrease the total armor or shield, nor does it create something you have to repair through before you gain an amount of repair. That's not wh...
- by Not that Forumguy - at 2015.06.09 20:02:30
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42. Missile idea - in Player Features and Ideas Discussion [original thread]
Agondray wrote: the problem I have with these ideas is this: Does anyone bring in to the account this ability would be given to NPCs which can hit you with so many missiles you cant see your ship? TL:DR if the ability which we know CCP would, ...
- by Not that Forumguy - at 2015.06.09 19:46:46
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43. Missile idea - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Leto Aramaus wrote: So this idea basically ads a 4th type of HP to a ship. A "ghost HP" if you will, or even, "anti-HP" that counts upwards from 0 instead of counting down from a specified value. Ship has 1000 shields, ar...
- by Not that Forumguy - at 2015.06.09 19:45:07
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44. Missile idea - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: So this idea basically ads a 4th type of HP to a ship. A "ghost HP" if you will, or even, "anti-HP" that counts upwards from 0 instead of counting down from a specified value. Ship has 1000 shields, armor and hull, all as ...
- by Not that Forumguy - at 2015.06.08 16:19:52
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45. Missile idea - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Not that Forumguy wrote: James Baboli wrote: so, essentially it's floating damage that needs repped before the real damage gets repped? -1. More complexity for niche use if low numbers, or a totally unbalanced mechani...
- by Not that Forumguy - at 2015.06.08 10:42:30
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46. Missile idea - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: so, essentially it's floating damage that needs repped before the real damage gets repped? -1. More complexity for niche use if low numbers, or a totally unbalanced mechanic. Well yes the point is giving missiles some ni...
- by Not that Forumguy - at 2015.06.08 04:00:51
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47. Missile idea - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Interesting. Not fond of the concept, but not enough put out to get more than a very high level idea of what this might be. Can you give an example? ill try to have some figures maybe this will help: (Just as an example)...
- by Not that Forumguy - at 2015.06.08 01:39:13
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48. Missile idea - in Player Features and Ideas Discussion [original thread]
All missiles or a new variant of missile, that block or reduce an amount of repair from modules and external logistic repair as the missile damage distorts the surface Armor and shield it hits, so you could have (x) amount of damage and (x) amount...
- by Not that Forumguy - at 2015.06.08 01:19:05
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49. The Hunt: How to restore the the bounty system in Eve. - in Player Features and Ideas Discussion [original thread]
Phoenix Slayton wrote: Speaking in hushed tones, I glance over my shoulder making sure the transmission cannot be overheard. "Have you located the target" "We have sir" the staticky image on the comm system replies. I smile inputting the coordi...
- by Not that Forumguy - at 2015.06.03 22:54:02
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50. Pirate entosis links - in Player Features and Ideas Discussion [original thread]
Nyalnara wrote: Only if using it is considered an aggression act and make you criminal, unless you already wardecced the corporation possessing the POCO. Still one problem. Forming up to fight for 3 structures in your home-system is ok. But ...
- by Not that Forumguy - at 2015.06.03 19:26:42
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51. Pirate entosis links - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: On the first ... WHAT?! But on the other hand - why not? Pocos, especially those lowsec and nullsec ones can be nice content generator. Sansha is already all about mind control , so this can fit nicely to the lore. Bu...
- by Not that Forumguy - at 2015.06.03 19:18:21
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52. Pirate entosis links - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: Capture mechanics for these kinds of structures would be unbalancing in my mind. RIght now with POS and POCO's the market still has a demand for them to replace ones being destroyed or put up on new moons in deep spac...
- by Not that Forumguy - at 2015.06.03 19:15:28
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53. Pirate entosis links - in Player Features and Ideas Discussion [original thread]
A black market version of the entosis link created by the pirate factions, you can use them to raid and link to player owned customs offices (P.O.C.O's) when you capture the p.o.c.o you could either begin to transfer all future isk / taxes to yo...
- by Not that Forumguy - at 2015.06.03 07:23:53
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54. A new type of Agent locator / Location service - in Player Features and Ideas Discussion [original thread]
it's all "active ships on grid" until cargo is at stake lol.
- by Not that Forumguy - at 2015.06.03 07:10:06
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55. A new type of Agent locator / Location service - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: If your asking for a new type of agent to track people by ship type, i would bet most of the community will say no, there is already enough "Free" intel in this game, if you want easy industrial kills in low sec find a...
- by Not that Forumguy - at 2015.06.03 03:35:15
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56. A new type of Agent locator / Location service - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: you can already do this through normal locator agents by inputting a pilot name :/ you need to find out ship class not pilot...
- by Not that Forumguy - at 2015.06.02 21:37:13
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57. A new type of Agent locator / Location service - in Player Features and Ideas Discussion [original thread]
This agent is a new Criminal agent you would need standings etc, you pay isk to find out the location of a hauler / transport ship, Mining barge or the current movement of industrial ships, Mining barges in low or Null sec for the purpose of pirac...
- by Not that Forumguy - at 2015.06.02 17:37:15
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58. Capital ship type for low sp players - in Player Features and Ideas Discussion [original thread]
Possibly a new carrier class, less tank same weapons as normal, similar to the design concepts of the Talos, Tornado where they were given less tank but the same large weapons. I am thinking that these ships could fight against each other in High...
- by Not that Forumguy - at 2015.05.27 21:00:00
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59. Npc Haulers with circadian seeker A.I - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: But surely if you're playing pirate, you have no interest in killing NPCs? Killing rats isn't fun. killing players is fun. Less time spent killing rats and more time spent killing players means more time spent actually ha...
- by Not that Forumguy - at 2015.05.27 07:12:41
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60. Npc Haulers with circadian seeker A.I - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: It was nice of him to put some flesh on the skeletal idea you posted. I like the idea of player actions influencing NPC market taxes and fees. Yes it was, thank-you for that.
- by Not that Forumguy - at 2015.05.26 16:11:06
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